AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on iOS in France, Q4 2021
Discover the performance trends of the top 5 ultracasual games on iOS in France during the fourth quarter of 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the iOS platform in France saw notable performance from the top 5 ultracasual games. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games showed a gradual decline in weekly revenue, starting at approximately $2K in late September and ending the year at around $1K. Weekly downloads remained low but relatively stable, reaching a peak of 34 in the week of October 25. Weekly active users exhibited a slight decline from 4.2K to 3.2K by the end of December.
Slime it: Slime Game Simulator by Slime4Fun experienced fluctuating weekly revenue, peaking at $602 in early October and then seeing a low of $279 in late November. Weekly downloads were minimal, with a notable peak of 27 in late September. The game’s weekly active users decreased steadily from 5.2K to 3.9K over the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. saw a mixed performance in weekly revenue, with figures ranging from $117 to $250 throughout the quarter. Weekly downloads showed an upward trend, peaking at 770 in late October and maintaining a strong presence with 738 downloads in the final week of December. Active users increased from 868 to 1.2K by the end of the year.
Goo: Slime simulator, ASMR from Exomind LTD had relatively stable revenue, averaging around $150 per week. Weekly downloads were inconsistent, with a significant spike of 1.1K in early November and another peak of 1.1K in the last week of December. Active users peaked at 907 in early November but dropped to 649 by the end of December.
Diamond Painting ASMR Coloring by Crazy Labs showed variable weekly revenue, peaking at $109 in mid-November and dropping to $17 in mid-December. Weekly downloads remained consistent, with a peak of 352 in late September and another peak of 290 in the final week of December. Active users saw a decline from 975 to 682 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.